1. Turn on every light before you start, and keep lights, doors and furniture unchanged until you finish the room.
  2. Point toward textured furniture, frames or a doorway rather than straight at a mirror or a blank wall.
  3. Face mirrors, glass doors and large windows at an angle, with a frame or wall edge in the view. Reflections move as you move, and the 3D model cannot place them.
  4. Check mirrors for yourself and anyone else in the room. Anything reflected can appear in the walkthrough.

If it doesn’t work

Add light appears when a view is too dark for detail. Turn on a light or open the door.

The phone check does not judge lighting, reflections or sharpness. The automatic check after upload does, and may flag an area as worth a look.