- Turn on every light before you start, and keep lights, doors and furniture unchanged until you finish the room.
- Point toward textured furniture, frames or a doorway rather than straight at a mirror or a blank wall.
- Face mirrors, glass doors and large windows at an angle, with a frame or wall edge in the view. Reflections move as you move, and the 3D model cannot place them.
- Check mirrors for yourself and anyone else in the room. Anything reflected can appear in the walkthrough.
If it doesn’t work
Add light appears when a view is too dark for detail. Turn on a light or open the door.
The phone check does not judge lighting, reflections or sharpness. The automatic check after upload does, and may flag an area as worth a look.